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Might and magic 8 guide
Might and magic 8 guide







might and magic 8 guide might and magic 8 guide

In the last two slots, put your archer and your sorceror. The other slot should be filled by a cleric. I find that the fourth slot is more often in melee range than the third slot, so you might want to put your rogue there, though depending on his attributes, they might be better off in the back, using his ranged weapon. Your first two slots should go to the paladin and the knight. In subsequent playthroughs, feel free to try alternative party builds, but with your first run, one of each class is the easiest approach. Since there are six character slots and six classes in total, there really isn’t anything to think about. The Secret Stronghold in the Enchanted Forest.You’ll be cheating yourself out of a large amount of enjoyment by following a guide the first time around. Feel free to do it anyway, but I urge you to reconsider. The game is by far the most fun if you figure it out on your own, so I recommend you to stop reading this guide after the Useful Spells chapter. Other than first few sections, the rest of this page will majorly spoil Might and Magic Book One to you. Might and Magic Book One: Optional Content Guide.If you’re interested in a the optional content or the maps, you can find those at one of my other pages: This is a guide for the main content of Might and Magic Book One. Of course, there’s plenty of optional stuff this guide doesn’t cover, but there will be another guide for that to. Might and Magic Book One is not a newbie friendly game, so I thought I could write a quick walkthrough for it, giving you all you need to do to get from the start of the game to the end of it.









Might and magic 8 guide